Chingie, the Studio Chingie mascot

Studio Chingie

Treason: Court Tactics

In development

A Godot card tactics game where rival courtiers fight for control of a nine-space board.

GameCardsTacticsPrivate repo
Treason match board in Godot with illustrated character cards and the tactical gridCurrent build
The Godot match board with live card data and illustrated character art.

Details

Screenshots
3 images
Source access
Private

Stack

GodotGDScriptCard systemsTactics design

Source

treason-tacticsPrivate | GDScript | Updated 2026-03-02Treason Tactics card game built on Godot
TCT_spikePrivate | Wolfram Language | Updated 2026-04-23Design spike workspace for Treason systems.

Screenshots

Upper half of the Treason match board showing the opponent hand and first tactical row
Current build

The opponent hand uses live card data and the illustrated character set.

Treason tactical board with four illustrated cards occupying the upper and middle rows
Current build

A live mid-match board with character art, directional values, open spaces, and captured positions all visible.

Full portrait view of the Treason tactical match board with both illustrated hands
Current build

A full match-screen capture showing both hands, the nine board spaces, scores, and turn controls.

Overview

Treason is a turn-based Godot game about placing courtiers, reading the board, and stealing control at the right moment.

Now

I'm tuning card readability, AI turns, match pacing, and the rules behind captures and reversals.

Why I'm making it

I want the tension of court politics in a tactics game small enough to finish and deep enough to replay.