Treason: Court Tactics
In development
A Godot card tactics game where rival courtiers fight for control of a nine-space board.
Current buildDetails
- Screenshots
- 3 images
- Source access
- Private
Stack
Source
Screenshots

The opponent hand uses live card data and the illustrated character set.

A live mid-match board with character art, directional values, open spaces, and captured positions all visible.

A full match-screen capture showing both hands, the nine board spaces, scores, and turn controls.
Overview
Treason is a turn-based Godot game about placing courtiers, reading the board, and stealing control at the right moment.
Now
I'm tuning card readability, AI turns, match pacing, and the rules behind captures and reversals.
Why I'm making it
I want the tension of court politics in a tactics game small enough to finish and deep enough to replay.